1 - FOC Changes:
*If Farsight is included in your primary detachment, he must be your Warlord
*Crises Suits are now Troops choices
*Cannot take Ethereals (special character or normal) or Shadowsun, but Fireblades are now Elite choices and can be taken 1-3 per slot
2 - Special Issue Wargear (can choose from this list or the original Tau list, but not both):
*Seismic Fibrillator Node -- One use only. Reduces target unit's moving, running/flat out moves, assault moves, and jet pack/jet bike moves in the assault phase by 3".
*Fusion Blades -- User's close combat attacks become S8 AP1 Melta, Unwieldy
*Advanced Jump Accelerator -- Replace Battlesuit's Jetpack, granting it a 9" move in movement phase and 3D6" in the assault phase.
*High Yield Shield Generator -- Grants user a 3++ Invulnerable save
*Advanced Markerlight Pod -- Battlesuit gear that, if it hits, grants two markerlight hits (these can be used by the Battlesuit and his unit, like a networked markerlght)
*Advanced Railrifle -- Solid Shot: S8 AP1 Rapid Fire, 60" or Submunition: S4 AP4 Large Blast, 60"
*Integrated Defense Matrix Node -- One use only. All friendly Codex: Tau Empire units within 18" of the user may overwatch at full BS for a single turn
3 - Special Rules:
*All units with the option to take Bonding Knife Ritual get the upgrade for free
*Unconventional Doctrine -- All Crises Battlesuits, Tau Commanders, Crises Bodyguard, and Farsight himself exchange the Supporting Fire special rule with the Rage and Furious Charge USRs.
Mundos de los Enclaves
Vior'los: Capital del Enclave - Mundo Fortaleza
Tinek'la: Mundo Minero gran numero de Casta de Tierra
Lub'Ghral:
Salash'hei:
Guevesa'vrio: Mundo Humano habitado por los auxiliares gueve'sa
T'ruen:Mundo Fortaleza
Sobre lo de Arthas Moloch se enfrentaron contra demonios, Oshovah cree que son aliens salidos del warp por ese y otros incidentes. Los enclaves son un experimento sobre crear Clanes separados del nucleo central del Imperio Tau, aunque es un pelin un poco independiente