For the Crusade of Fire, there are strategic objectives and Grand Warlord traits, with the Servants of Decay and Crusade of fire traits shown (I wont even try to read the small text though). You can play as a team of players.
The rules for flyers gives you dogfighting and rules for advanced manouvers, as well as Fighter Aces.
Fighter Aces is kinda pricy and gives you an ability rolled on a D3. You can read the effects for IG (+1 front AV lol), Tau, Orks, BT and Necrons (Re-roll 1's to hit... all your current fliers have twinlinked weapon necrons...)
There are effects that applies to nearby infantry also, (IG can make nearby IG fearless, orks Idol of Gork gives 6+ FNP and Necrons have a resurrection orb so it is not pure aircraft fighting.
Las reglas de voladores ampliadas de Combate de perros (DogFight) y reglas de maniobras avanzadas para los Aces del Aire
La Habilidad de As del Aire te permite tirar 1d3
Hay un efecto para la GI que da un +1 de blindaje frontal, Tau, Orkos, Black Templars y Necrones re rollean los 1 para impactar, aparentemente estos voladores llevarian armas acopladas como las necronas
Otras habilidades mencionadas G con Coraje, Orkos Idolo de Gorko FNP 6+ y una variante de orbe de resurrreccion rara para naves
Arena of death includes rules to gain the adulation of the crowd and surviving captivity. It also uses manouver cards. No idea how they work.
DESPUES TRADUZCO