- Autarchs take Paths. These represent completed paths they have walked and are tied to the various aspects. By taking a path you make the respective aspect warrior a troop choice (the exception are reapers who just become scoring)/B]
Makes sense, and makes Autarchs useful. Fits with the various codices with upgradable HQ options like Heralds or Chaos Lords with Marks.
- Overall point cost reduction (guardians see it the most, aspect warriors see it the least, but are instead a fair margin better with only a minor cost decrease for two of the schools).
Some eldar units really needed it. Guardians and the transports especially.
- new special rule that influence how howling banshees interact in combat. It's current iteration really makes them feel like glass cannons that are amazing at what they're designed to do.
Not sure about this. Maybe something like generating extra hits or wounds?
-Seer councils have brotherhood of psykers (the farseers still cast their own abilities in addition, but two farseers together cast more than 2 farseers separately)
Brotherhood of Psykers for Seer councils is a great idea.
- in general, aspect warriors are hyper focused and hyper successful if used properly
Makes sense.
- No new aspect
Not that many niches left that need filled, so I can see this.
- 2 new flyers
AA and Strike versions of a fighter most likely.
- lots of units get access to skyfire
Dark Reapers, Firestorm, support/heavy weapons platforms, maybe war walkers are my guess.
- new tank (on falcon chasis)
On the New Falcon chassis tank, I agree that a firestorm fits the bill easily. Not only is it a new tank, it is an AA unit, and would allow the falcon turret sprues to be recut into a single larger sprue with the new options, just like they did with the Fire Prism, where they added the Night Spinner. I don't expect the wave serpent to be added though.
- Avatar is buffed a lot
Well, looking at the new GD stats, probably a bump to 5 wounds, an extra 1-2 Init, extra attack or two, and maybe going from 3+/4++ to 2+/5++ and some changes to a few special rules.
- Two new special characters
New Phoenix Lord and a named Autarch?
- exarchs are all really good in duels in different ways
I can see this happening
- farseers are still awesome psykers
Probably base ML2 with option to buy to 3 for a quarter, and several runes options.
- warlocks improve deny the witch
Good use for them.
- falcon/wave serpent point reduction
They needed it. Other transports have been getting them.
- way to make some of the craftworld specific lists
Through the Autarch path system?
- additional rules for allying with dark eldar
Could be interesting
- expanded fluff on the war in heaven
Necron fluff has changed somewhat too, so this makes sense.