Adeptvs Internavta
Warhammer 40.000 => Reglas => Mensaje iniciado por: Rigel en 24 de Junio de 2008, 20:14:46
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Pues este medio día me ha caído un rayo (de esos de Tzeentch) y me ha dado por hacer una lista a 1500 de renegados del imperio... a ver que os parece (trasfondo, jugabilidad, perrería...) ;D
Puntualizo: La lísta está hecha de forma legal partiendo del ejército de Cazadores de Brujas. Me he reprimido a meter hermanas, por eso de tener tantas servoarmaduras y encima con puntos de fe. :-X
Básicamente el ejército es una marea de tropa (al mas puro estilo GI, son seis unidades de línea...) y ademas hay dos inquisidores, uno representa un psíquico no autorizado de nivel A y otro un Rogue Trader con sus guardaespaldas (probablemente el propietario del navío que dispara los torpedos de plasma para el bombardeo orbital :D). También aparecen una unidad de Rougth Riders con armas de fusión, 3 sentinels con cañones láser y una triada de asesinos del culto de la muerte.
Ah! y también he metido una unidad de arcoflagelantes que representarán a unas criaturas capturadas durante una de las expediciones del Mercader y que guardan en campos de fuerza hasta que necesitan liberarlos contra el enemigo...
1500 Pts - Renegados
Unit Name ## WS BS St To Wo In At Ld Save Cost
Rogue Trader Kaasimov II (InLr 1 4/5 4 3 3 3 4 3/4 10 3+ 140
Iron Will;Psyker;Independent Character; Plasma
Pistol (x1); Power Weapon (x1)
Digital Weapons A model with Digital Weapons may make an extra [10]
attack in close combat at +2 to his Initiative in
addition to the models normal attacks,
inflicting one strength 4 hit on a D6 roll of 4+.
Normal saves are allowed.
Segundo de abordo Isaac (Acc 1 3 3 3 3 1 3 1 8 3+ [20]
May allocate one wound per phase; CCW (free);
Bolter
Power Armour [10]
Guardaespaldas A (Warri) 1 3 4 3 3 1 3 1 8 4+ [40]
Targeter; Shotgun; Frag Grenades; Krak Grenades
Guardaespaldas B (Warri) 1 3 4 3 3 1 3 1 8 4+ [10]
Targeter; Shotgun; Frag Grenades; Krak Grenades
Guardia de Asalto (Warri) 1 4 3 3 3 1 3 1/2 8 4/4(I) [20]
Suppression Shield; Power Weapon; Frag Grenades;
Krak Grenades
Psíquico no autorizado Aaron31 1 4 4 3 3 2 4 2/3 8 4+ 93
Psyker; Independent Character; CC Weapon (x1);
Power Weapon (x1)
Psychic Hood Can be used against each psychic attack made [20]
against the Inquisitors army. Each player rolls a
D6 and adds to their leadership. If the
Inquisitors total is higher then the psychic
power is negated.
Auspex If enemy infilitrators set up within 4D6" of a [2]
model with an auspex, then that model is allowed
to take a free shot at them. If the model is part
of a unit then the whole unit gets a free shot.
Scourging Used in the shooting phase instead of firing a [20]
weapon. Roll to hit, wound,. and save as
normal. No Invulnerable saves allowed. The weapon
profile is Rg 18" Str 5 AP 5 Assault D6.
Hammer of the witches Used in the shooting phase instead of firing a [20]
weapon. It does not require line of sight to use
and may be used even if the Inquisitor is engaged
in an assault. Roll a D6, this number of enemy
psykers must pass a leadership test or suffer a
perils of the warp attack.
Asesinos Mercenarios (DCAss) 3 5 4 4 3 2 5 2/3 8 5(I)+ 120
Independent - Cannot join another unit or ride in
a vehicle; Infiltrate when allowed by scenario;
Close Combat Weapon; Power Weapon
Escuadra Kratos (Storm) 5 3 4 3 3 1 3 1 8 4+ 100
Hell Gun (x3); Plasma Gun (x2); Frag Grenades
Sgt. 1º Maximillian Kratos ( 1 3 4 3 3 1 3 2 8 4+ [30]
Power Weapon (x1); Targeter; Hell Gun; Frag
Grenades
Escuadra Shigella (Storm) 5 3 4 3 3 1 3 1 8 4+ 100
Hell Gun (x3); Plasma Gun (x2); Frag Grenades
Sgt. 1º Esteban Shigella (Ve 1 3 4 3 3 1 3 2 8 4+ [30]
Power Weapon (x1); Targeter; Hell Gun; Frag
Grenades
Apóstata Chandler (Pries) 1 3 3 3 3 2 4 2/3 8 - 50
Commander: Escuadra Antares (AFist);
Fanatical;Rightous Fury; Power Weapon (x1); Las
Pistol
Escuadra Antares (AFist) 9 3 3 3 3 1 3 1 7 5+ 151
Lasguns; Flamer; Frag Grenades
Sgt. Josef Antares (Sarge) 1 3 3 3 3 1 3 1/2 7 5+ [7]
Laspistol and CCW; Frag Grenades
Chimera 1 BS: 3 Front: 12 Side: 10 Rear: 10 [75]
Carries 12 models (Terminators use two spaces);
Tank; Amphibious; More passengers can fire;
Turret Heavy Bolter; Hull Heavy Bolter
Inducted Guard - Infantry Plat 0 - - - - - - - - - 215
Escuadra Zimmerman (CommS) 4 3 3 3 3 1 3 1 7 5+ [65]
Lascannon; Lasguns (x3)
Tte. Klaus Zimmerman (JO) 1 3 3 3 3 1 3 2 8 5+ [40]
Laspistol
Escuadra Kappa (InfSq) 9 3 3 3 3 1 3 1 7 5+ [75]
Autocannon; Lasguns
Sargento Roy (Sarge) 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol and CCW
Escuadra Ypsilon (InfSq) 9 3 3 3 3 1 3 1 7 5+ [75]
Autocannon; Lasguns
Sargento Lobbestein (Sarge 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol and CCW
Sentinels de Kovac (Sntnl) 3 WS: 3 BS: 3 S: 5 I: 3 A: 1 165
Lascannon
Dragones de Klavia (Rough) 9 3 3 3 3 1 3 1 7 5+ 111
Fleet of Hoof; Cavalry; Shotguns (x7); Meltagun
(x2)
Sgt. 1º Stern (RRVS) 1 3 3 3 3 1 3 2 8 5+ [19]
Power Weapon; Shotgun
Orbital Strike (Heavy Support) 0 No Stats: - 80
The bombardment must target a terrain feature
decided on before the game.; Melta Torpedo
Xenodevoradores (ArcoF) 5 4 - 4 5 1 4 1/d6 8 4(I)+ 175
Fearless;Implant Injectors;Dangerous to know; All
attacks count as Power weapons,no bonus for being
armed with an additional close combat weapon.
Option Footnotes:
Autocannon 48" R, S7, AP4, Heavy 2.
Bolter 24"R, S4, AP5, Rapid Fire.
CC Weapon +1A if used with another CCW / pistol.
Dangerous to know May not ride in vehicles. Cannot capture table
quarters, capture objectives or count as
surviving troops in a meat Grinder mission. No
other model may join them.
Fanatical The priests unit becomes Fanatical - units reroll
missed to hit rolls on the turn they charge.
Fearless The unit is fearless - passes all morale checks,
even if failure is normally automatic.
Flamer Template, S4, AP5, Assault 1.
Frag Grenades Fight simultaneosly with troops in cover. Models
with Power Fists still go last.
Heavy Bolter 36"R, S5, AP4, Heavy 3.
Hellgun 24"R, S3, AP5, Rapid Fire.
Holy Rage Always under Holy Rage (movement rate +1d6 each
turn) towards nearest enemy. This extra movement
is not affected by difficult terrain. In
addition, they must always charge and make a
Sweeping Advance if able to do so.
Implant Injectors You may activate the stimm injectors at the
beginning of any of your movement turns. Once
activated Arco Flagellants are subject to Holy
Rage. If however the roll for additional movement
is a 6, remove the an arco-flagellant as a
casualty. In close combat roll a D6 at the
beginning of each assault phase to determine the
number of attacks. On a roll of 6 the model is
removed as a casualty afterr resolving its
attacks. These casualties are in addition to any
caused by the enemy.
Iron Will An Inquisitor Lord can choose whether to pass or
fail any Morale check or Pinning test he is
called upon to make. This ability os confered to
any unit he joins. Even if failure is normally
automatic, the lord may still choose whether to
pass or fail the test..
Krak Grenades When assaulting vehicles or immobile
Dreadnoughts, model may make 1 attack with an AP
of 6+1D6.
Lascannon 48" R, S9, AP2, Heavy 1.
Lasgun 24"R, S3, AP-, Rapid Fire.
Laspistol 12"R, S3, AP-, Pistol.
Melta Torpedo Str 8, AP3, Ordnance blast, 2d6 Armour Pen
Meltagun 12"R, S8, AP1, Assault 1. +D6 AP at 6".
Plasma Gun 24"R, S7, AP2, Rapid Fire. Overheats - if you
roll a 1 to hit, make a save or take a wound.
Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1
to hit, make a save or take a wound.
Power Weapon No armour save in close combat.
Righteous Fury The priests unit gains Righteous Furyl (units
must charge if able and cannot fire Heavy Weapons
while priest is alive).
Shotgun 12"R, S3, AP-, Assault 2.
Suppression Shield 2+ armour save in close combat.
Targeter Before shooting, you can measure the range to a
target. After any Targeters have been used, no
Guess Range weapons may be fired.
Total Army Cost: 1500