Autor Tema: [Forge World] Herejía de Horus  (Leído 313236 veces)

Desconectado Miguel92

  • Usuario Héroe
  • *****
  • Mensajes: 632
Re:[Forge World] Herejía de Horus
« Respuesta #705 en: 02 de Octubre de 2013, 21:33:30 »
Sons of Horus
Maloghurst the Twisted
ws 5 bs 5 s 4 t 4 w 3 i 4 a 2 ld 10 sv 3+

wargear power armour power sword bolter with banestrike shells bolt pistol frag and krak grenades refractor field legion standard

special rules legiones astartes ( sons of horus ) independent character master of the legion bearer of the eye broken in body adamantium will

bearer of the eye - if present in a detachment , sons of horus veteran and reaver squads may be taken as tropp choices

broken in body maloghurst and any unit he joins may not run or make sweeping advances

warlord trait battle standard of the rebellion , classed as a scoring unit

World Eaters
Kharn the Bloody
ws 7 bs 5 s 4 t 4 w 3 i 5 a 4 ld 9 sv 2+

wargear artificer armour the cutter plasma pistol frag and krak grenades iron halo

special rules legiones astartes ( world eaters ) independent character master of the legion warlords pride rampage marked by dark fates legacy of blood ( special option )

warlords pride - always be the warlord unless angron is present

the cutter range - str as user ap 3 melee rending

marked by dark fates any campaign where casualties an injuries between battles are a factor , results for kharn may be re-rolled

legacy of blood may exchange the cutter for Gorechild at [ redacted]

gorechild range - str +1 ap 2 melee , armourbane, murderous strike , specialist weapon

Emperors Children 
Lord commander Eidolon
ws 6 bs 5 s 4 t 4 i 5 a 4 ld 10 sv 2+

may have a jump pack for [ redacted]

wargear artificer armour master crafted thunder hammer archaeotech pistol frag and krak grenades sonic shrieker iron halo

special rules legiones astartes ( emperors children) independent character master of the legion thunderous charge death scream warlords pride

thunderous charge any turn when he charges into assault , may ignore cumbersome on his thunder hammer

death scream range template str 2 ap - assault1 , rending , pinning , one use

warlord trait- coordinated assault all friendly units within 12" add +1 to their charge rolls

Death Guard
Calas Typhon
ws 6 bs 5 s 4 t 5 w 3 i 5 a 4 ls 10 sv 2+

wargear cataphractii pattern terminator armour master crafted deathscythe power scythe hand flamer with chem-munitions grenade harness nuncio vox rad grenades

special rules legiones astartes ( death guard) independent character master of the legion ( may take deathshroud bodyguard) chem-bombardment witchblood warlords pride

chem bombardment once per game provided typhon has not moved in the proceeding movemnt phase ( may declare a charge as normal ) counts as firing a weapon with the following profile

range unlimited str - ap 4 ordnance 3 , barrage , large blast , poison ( 4+) no cover saves ( always scatters full 2d6 )

witch blood level 1 psyker who may utilise a power from the telepathy discipline ( may not use this power if mortarion is present before his fall to chaos )
« Última modificación: 02 de Octubre de 2013, 21:54:45 por Miguel92 »

Desconectado Koniev

  • Jugador Viejoestilo
  • Usuario Héroe
  • *****
  • Mensajes: 3.464
  • Solo participo en Torneos Hogareños
Re:[Forge World] Herejía de Horus
« Respuesta #706 en: 02 de Octubre de 2013, 22:12:16 »
kharn puede cojer el hacha de Angron porque este las pierde en batalla y las cambia por la espada negra que le regalan y kharn antes de ser un demente ordena buscar a Gorechild y la usa pese a ir en contra de las tradiciones de lso devoradores, lo que demuestra como estos libros beben diretamente de las novelas de Bowden lo que les da mas valor que lso libros habituales
Vino un mago y lo hizo

Desconectado Miguel92

  • Usuario Héroe
  • *****
  • Mensajes: 632
Re:[Forge World] Herejía de Horus
« Respuesta #707 en: 02 de Octubre de 2013, 22:12:49 »
Iron Hand Characters
Spearhead Centurian Castermen Orth
ws 5 bs 5 s 4 t 4 w 2 i 4 a 3 ld 9 sv 3+
 
wargear
power armour
refractor field
frag and krak grenades
bolt pistol
power maul
cyber familiar
 
special rules
independent character
legiones astartes ( iron hands)
spearhead commander
tank hunter
 
spearhead commander
Must be assigned to a single vehicle or super heavy in his detachment that has both the tank type and has an frontal armour value of at least 13 does not take up any transport capacity and may not leave the vehicle unless it has become immobilised or destroyed if present on a vehicle that is destroyed he is treated exactly as a transported model , afterwards he may only board behicles that have a transport capacity. While he is inside a vehicle , it used his bs and tank hunters special rule
 
warlord trait
tank crushers. if chosen as the armies warlord , automatically has the tank crushers trait instead of rolling randomly.
all vehicles in the army with the tank type in your primary detachment gain =1 to rules they inflict on the damage table when making ramming attacks ( LOL )
 
Iron father Autek Mor
ws 6 bs 5 s 5 t 5 w 3 i 4 a 3 ld 10 sv 2+
 
wargear
cataphractii pattern terminator armour
servo arm
cortex controller
paragon blade
volkite charger
 
special rules
independent character
fearless
legiones astartes ( iron hands )
bulky
battlesmith
master of the legion
jealous command
 
jealous command - must be your warlord if chosen unless ferrus manus is also present
 
warlord trait
murderous arsenal: automatically has this trait if chosen as the armies warlord both he and a single chosen infantry unit gain the preferred enemy ( infantry ) special rule
 
Night Lords Characters
Flaymaster Mawsrym Llansahai - fallen primus medicae of the night lords , the smiling one , bloody bones
ws 5 bs 4 s 4 t 4 w 2 i 5 a 2 ld 9 sv 3+
 
wargear
power armour
refractor field
frag and krak grenades
archaeotech pistol
red jaqa
narthecium
 
special rules
independent character
fearless
legiones astartes ( night lords )
fear
the devils luck
unfit for command
 
red jaqa
range - str -1 ap 3 melee , murderous strike , specialist weapon
 
the devils luck
may re-roll failed look out sir and feel no pain rolls
 
unfit for command
may not be take as a compulsory HQ selection , even the night lords have their limits of toleration for madness
 

Sevatar - Jago Sevatarion , the prince of crows , first captain of the night lords and master of the atramentar
ws 7 bs 5 s 4 t 5 w 3 i 6 a 4 ld 9 sv 3+
 
wargear
power armour
iron halo
frag and krak grenades
master crafted nostraman chainglaive
bolt pistol
master of the atrementar
trophies of judgement
 
special rules
independent character
legiones astartes ( night lords )
dirty fighter
master of the legion
repressed psyker
 
master of the atramentar- night lords terminator and terminator command squads from the same detachment as sevatar will not scatter so long as they are placed with 6" of sevatar as they deploy
 
dirty fighter
gains instant death special rule for his attacks when fighting in a challenge
 
repressed psyker
level 1 psyker with the precognition psychic power uses leadership 7 when attempting to use this power rather than his normal leadership of 9
 
Salamanders
legiones astartes - may always attempt to regroup at their normal leadership value regardless of casualties
 
strength of will - automatically pass all fear tests and must re-roll a single d6 when morale and pinning tests are failed
 
Promethean gift - all hand flamers , flamers and heavy flamers used by a unit with this special rule count as having +1 strength , in addition , any enemy flamer based attacks used against them are reduced in strength by -1
 
nocturne born - all units with the legiones astartes ( salamanders ) special rule do not add their initiative score to any sweeping rolls and reduce their randomly rolled run and charge distances by -1 to a minimum of 1"
 
Salamanders Characters
Cassian Dracos
wd 6 bs 5 s 6 ( 10 ) front 14 side 12 rear 10 hp 4 i 4 a 4
 
vehicle ( walker )
 
wargear
two dreadfire close combat weapons , with inbuilt heavy flamer
extra armour
smoke launcher
searchlight
nuncio vox
 
special rules
wrought by vulcan
it will not die
venerable
burning wrath
the last warlord
 
dreadfire heavy flamers - may be fired as two heavy flamers or a single twin-linked melta gun
 
wrought by vulcan
immune to the effects of melta , armourbane , sunder and lance
any other rules which either reduce or permanently degrade his armour value or allow attacks which target him to roll more than one dice when ,making armour penetration have no effect against him
 
burning wrath
may forfeit usual close combat attacks in order to inflict one automatic s6 ( bonus included ) ap 4 hit on any model ( friend or for ) in base contact with him at initiative step 1
 
the last warlord
if he is the onlu HQ choice present in your army , he becomes the warlord , even though he does not have a leadership value
 
warlord trait
if cassian dracos is your armies warlord then your opponent cannot score victory points for slay the warlord. in addition all models with the salamander special rul within 3" of dracos gain the feel no pain ( 5+ ) special rule
 

Lord Chaplain Nomus Rhy'tan
ws 6 bs 4 s 4 t 4 w 3 i 5 a 3 ld 10 sv 2+
 
wargear
artificer armour
iron halo
frag and krak grenades
darkstar falling
combi-flamer
bolt pistol
mantle of the elder drake
 
special rules
independent character
zealot
legiones astartes ( salamanders)
master of the legion
keeper of the keys
 
keeper of the keys ,if nomus rhy'tan is part a a legion force , a single dreadnought talon may be take as a single non compulsory HQ choice ( may not be the warlord )
 
darkstar falling
range - str + 2 ap 2 melee , armourbane , concussive , two handed
 
Word Bearers
legiones astartes - may always attempt to regroup at their normal leadership value regardless of casualties
 
true believers - all units with the legiones astartes ( word bearers ) special rule roll 3d6 for all morale tests and pick the two lowest dice
 
cut them down - all units with the legiones astartes ( word bearers ) special rule must always make sweeping advances when possible and must re-roll results of a 1
 
charismatic leadership - any primary detachment force chosen from the word bearers legion must take a second compulsory HQ choice on the force organisation chart ( where a second choice is allowed) this choice must always be either a centurion or chaplain consul
 

Desconectado Miguel92

  • Usuario Héroe
  • *****
  • Mensajes: 632
Re:[Forge World] Herejía de Horus
« Respuesta #708 en: 03 de Octubre de 2013, 18:15:05 »
http://www.forgeworld.co.uk/New_Stuff/THE_HORUS_HERESY_BOOK_TWO_-_MASSACRE.html

Calas Typhon era un barbudo jeje :P
http://www.forgeworld.co.uk/New_Stuff/EREBUS_AND_KOR_PHAERON.html

No me habia fijado en la parte trasera de Kor Phaeron, no llega al suelo jejeje un buen detalle para representar que no es un Marine al 100% ;D
« Última modificación: 03 de Octubre de 2013, 18:27:39 por Miguel92 »

Desconectado Koniev

  • Jugador Viejoestilo
  • Usuario Héroe
  • *****
  • Mensajes: 3.464
  • Solo participo en Torneos Hogareños
Re:[Forge World] Herejía de Horus
« Respuesta #709 en: 03 de Octubre de 2013, 19:47:48 »
es el primer prototipo de centurion  ;D ;D
Vino un mago y lo hizo

Desconectado Miguel92

  • Usuario Héroe
  • *****
  • Mensajes: 632
Re:[Forge World] Herejía de Horus
« Respuesta #710 en: 03 de Octubre de 2013, 19:58:59 »
es el primer prototipo de centurion  ;D ;D

Desconectado Gonfrask

  • Señor Lobo de una Compañia Perdida más
  • Moderador
    Adeptvs Mechanicvs
  • *****
  • Mensajes: 13.398
Re:[Forge World] Herejía de Horus
« Respuesta #711 en: 04 de Octubre de 2013, 00:01:52 »
Pues claramente debio haber algun tipo de inspiracion cruzada, lo cual explica porque la armadura de Kor Phaeron es tan diferente a las habituales armaduras de exterminador. Sigue mosqueandome muchisimo el cambio de cabeza del modelo, supongo que no querian que tuviera los tatuajes como Erebus, de tal modo que este ultimo quedaba como muchas individual y personalizado
No puedes esconderte, huelo tu corrupcion
La Forja de Gonfrask (Blog)

Desconectado Torri

  • Usuario Héroe
  • *****
  • Mensajes: 511
  • Adeptvs: tu portal desde 1997
Re:[Forge World] Herejía de Horus
« Respuesta #712 en: 04 de Octubre de 2013, 11:01:03 »
En la guerra no hay reglas, solo objetivos

Desconectado Miguel92

  • Usuario Héroe
  • *****
  • Mensajes: 632
Re:[Forge World] Herejía de Horus
« Respuesta #713 en: 06 de Octubre de 2013, 15:34:28 »
Pues se ve que Edgar no ha esculpido las marcas en la cara a Lorgar porque quiere que la gente las pinte :-\. (ampliando la imagen se aprecian mejor)
« Última modificación: 06 de Octubre de 2013, 15:35:16 por Miguel92 »

Desconectado Miguel92

  • Usuario Héroe
  • *****
  • Mensajes: 632
Re:[Forge World] Herejía de Horus
« Respuesta #714 en: 06 de Octubre de 2013, 20:23:04 »


Vulkan : 425 puntos


Lorgar : 375 puntos
<a href="http://www.youtube.com/v/45DB8c8I0WI" target="_blank" class="new_win">http://www.youtube.com/v/45DB8c8I0WI</a>
« Última modificación: 10 de Octubre de 2013, 19:17:40 por Miguel92 »

Desconectado Gonfrask

  • Señor Lobo de una Compañia Perdida más
  • Moderador
    Adeptvs Mechanicvs
  • *****
  • Mensajes: 13.398
Re:[Forge World] Herejía de Horus
« Respuesta #715 en: 06 de Octubre de 2013, 22:26:16 »
Vaya con el cejo de Konrad...parece frankestein...
No puedes esconderte, huelo tu corrupcion
La Forja de Gonfrask (Blog)

Desconectado KeyanSark

  • Jugador Viejaescuela
  • Moderador
    Adeptvs Mechanicvs
  • *****
  • Mensajes: 6.356
  • "Somos un jodido pozo de sabiduría friki"
    • Plástico y Metal
Re:[Forge World] Herejía de Horus
« Respuesta #716 en: 06 de Octubre de 2013, 23:02:35 »
Yo lo pedi el viernes... Que ganas de que llegue...

*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--
Keyan Sark - Coordinador de SithNET
http://www.loresdelsith.net
Mi Blog - http://keyansark.blogspot.com

Desconectado elwe

  • Luna Wolf oldstyle
  • Usuario Héroe
  • *****
  • Mensajes: 1.405
Re:[Forge World] Herejía de Horus
« Respuesta #717 en: 07 de Octubre de 2013, 01:14:50 »
Yo lo pedi el viernes... Que ganas de que llegue...

Desconectado gorkab

  • Usuario Héroe
  • *****
  • Mensajes: 1.305
Re:[Forge World] Herejía de Horus
« Respuesta #718 en: 07 de Octubre de 2013, 07:47:23 »
18 octubre. Ya tengo ganas...
I WANT TO BELIEVE

Desconectado Torri

  • Usuario Héroe
  • *****
  • Mensajes: 511
  • Adeptvs: tu portal desde 1997
Re:[Forge World] Herejía de Horus
« Respuesta #719 en: 07 de Octubre de 2013, 10:31:56 »
En la guerra no hay reglas, solo objetivos