Solo se salva el apostol y el Hexer ese, al menos para mi
Armor:Improvised Armor: 6+ SavePowerarmor: 3+ SaveTerminator Armor: Same as loyalistFleshmetal: 2+ Armorwargear:Chaos Bike: SM BikeInfernal Ammunition: AP3Mechadrites: +2 A, includes 1 Meltagun and 1 FlamerPlague Grenades: Mark of Nurgle only - Model carries Offensive and Defensive grenadesSeal of Corruption: 4+ Invulnerable SaveJetpackGifts of ChaosAura of Dark Glory: 5+ Invulnerable SaveGift of Mutation: Ahead of Deployment, roll once on the "Rewards of Chaos" tableBattle-familiar: Model gains 2 additional S4 AP- attacksWizard's familiar: Model may reroll failed Psychic testsWarpblood: Everyime a model with Warpblood suffers an unsaved wound, the unit that caused this wound suffers 1 S3 AP4 hit. (it appears this is not limited to close combat)Palanquin of Nurgle: Model gains +2 Wounds and +1 Attack and gets the Very bulky special ruleBloodcrusher of Khorne: Model gains +1 Toughness, +1 Attack and +1 Wound and changes it's unit type to cavallerySteed of Slaanesh: Model changes it's unit type to cavallery. It runs +3 inces. Gains accurate senses and Outflank special rule and is granted +1 attackDisk of Tzeentch: Model changes it's unit type to Jetbike and gains +1 AttackIcons of ChaosAll Icons grant +1 on Combat ResolutionIcon of Revenge: Unit is FearlessIcon of Flames: Mark of Tzeentch Only: Boltguns, Heavy Boltguns and Bolt Pistols have the Soul Blaze Special RuleIcon of Rage: Furious Charge, Unit may reroll Charge DistanceIcon of Despair: Mark of Nurgle only: Unit causes FearIcon of Ecess: Mark of Slaanesh Only: Unit gains Feel no PainMarks of ChaosMark of Khorne: Berserker, Counter-attackMark of Nurgle: +1 ToughnessMark of Tzeentch: Invulnerable Saves improved by 1Mark of Slaanesh: +1 Initiative.Mark of Nurgle, Mark of Tzeentch, Mark of Slaanesh: If they are given to a psyker, he must chose at least 1 psychic power of the appendant dicipline.Demonprince UpgradesDemon of Khorne: Hatred (Demons of Slaanesh), Furious ChargeDemon of Slaanesh: Hatred (Demons of Khorne), Rending, Fleet of Foot, runs +3 inchesDemon of Nurgle: Hatred (Demons of Tzeentch), Slow and Purposefull, ShroudedDemon of Tzeentch: Hatred (Demons of Nurgle), May Reroll all saves of 1Psyker: May chose psyonic powers from pyromancy, biomancy or telepathy. If he's a demon of Nurgle, Slaanesh or Tzeentch he must chose at least 1 psycic power from the appendant dicipline.Vehicle Upgrades:Destroyer-Blades: Causes D6 S5 AP - hits while performing a Tank shock. If a Unit choses Death or Glory it suffers 2D6 hits insteadWarpflames: All ranged weapons have the Soul Blaze special ruleWhipping Tentacles: Every model suffers -1 attack for each whipping tentacle it has base contact to. (very strange wording here...)Twin linked Boltgun: Duh.Siege shield: Vehicle automatically passes dangerous terrain testsDemon Engine: BS 3. Ignores Crew stunned and Crew shaken on rolls of 2+. When a unit embarks, roll a D6. On a roll of 1 you remove 1 random model as a casulty, and the vehicle regains 1 Hullpoint.Magma-cutters. If a Maulerfiend with Magmacutters hits with at least one of it's attacks, it generates 1 extra attack. If it hits with all of it's attacks, it generates 2 additional attacks. These attacks have Initiative 1, S8, AP1 and armorbane.Sonic Blaster: Enemy units within 6" may not perform defensive fire.Special RulesObliterator Weapons: Kyborgs may chose one of the following weapons: Assault Canon, Heavy Flamer,lasCannon, Multimelta, Twinlinked Flamer, TL Plasmagun or TL meltagun. All obliterators must chose the same weapon. They may not chose the same weapon twice in a row.Mutilator Weapons: Pick one of the following at the start of any combat phase the mutilator is in close combat: Pair of: Lightning Claws, Chain Fists, Power Swords, Power Mauls. All Mutilators must pick the same weapon, and may not chose the same weapon two combat steps in a row.Might of the Soulforge: Once per game, at the beginning of a shooting or close combat phase, a model may unleash the might of the Soulforge to reroll all failed to wound/armor penetration rolls. It suffers a glancing hit at a roll of 1 at the end of the phase.Master of Machines: A Warpsmith may try to repair a friendly vehicle or curse an enemy vehicle.repair: Needs to be in b2b or within the vehicle. On a roll of 5+ (4+ with mechadrites) he restores a hullpoint or removes one weapon destroyed/immobilized result.Curse: Shooting attack: 18" range. If it hits, the enemy vehicles weapons have the 'gets hot' special rule.Psychic powersDiscipline of TzeentchPrimary Power: Flames of Tzeentch Witchfire, Focus 124", S5, AP-, Blast, Inferno (Inferno: Each unsaved wound causes an aditional D3 S3 AP - Hits)1-2: Gift of Mutation: Blessing: Focus 1:Friendly Character within 2" suffers a S4 AP-hit and ma roll on the "Rewards of Chaos" table3-4: Bolt of Corruption: Beam, Focus118", S8, AP1, Detonation (If the target is an enemy vehicle and suffers a "Vehicle explodes" result the radius of the blast is 2d6 inches instead of D6 inches)5-6: Odem of Chaos Witchfire, Focus 2Template, S1, AP2, Poison (4+), corrosive. (corrosive: Vehicles hit suffer a glancing hit on a roll of 4+)Discipline of NurglePrimary Power: Rot of Nurgle Witchfire, Focus 16", Assault D6+1, Poison (4+), S2 AP 5. No effect on models of Nurgle (yes, model of Nurgle is the actual wording.)1-2: Weapon Virus: Curse, Fokus 1Range 24". All ranged weapons in the enemy unit have the "gets hot" special rule3-4: Plagued Present Curse, Fokus 1Range 48". Enemy unit rolls a D3:1: Corpsefliesinfestation: -1 attack, shrouded2: muscular atrophy: -1 Strength, may not run3: Liquifying Fever: -1 Strength and -1 toughness5-6: Plagued Wind Fokus 2, Witchfier12", S1, AP2, Assault 1, Blast (5"), Poison (4+)
Cita de: wachinayn en 20 de Septiembre de 2012, 12:30:04