Autor Tema: Rumores Codex Marines Espaciales 5ª Edición  (Leído 96489 veces)

Desconectado Midgaard

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Re: Rumores Codex Marines Espaciales 5ª Edición
« Respuesta #345 en: 27 de Julio de 2008, 22:56:23 »
desde chicago.. siguen siendo las matrices de siempre..
"El vicio es un error de calculo en busca de la felicidad...."
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Desconectado Terradas

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Re: Rumores Codex Marines Espaciales 5ª Edición
« Respuesta #346 en: 27 de Julio de 2008, 23:45:16 »
ami lo que me escama es el hecho de que un capitulo inventado tenga mas exterminadores que un capitulo previo como los AS o los AO. ?

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Re: Rumores Codex Marines Espaciales 5ª Edición
« Respuesta #347 en: 28 de Julio de 2008, 00:09:03 »
El Kantor mola por las reglas, Testarudos a todo el ejercito y coge a miembros de los Veteranos de la Guardia como linea basica...es decir, gente con esos bolteres especiales...promete.

Lo de la Guardia con armas de energia de +2 a la F...recordemos que en el reglamento parece indicar que estos tios tendrian HA 5, lo que los hace un combo brutal.
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Desconectado Darius

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Re: Rumores Codex Marines Espaciales 5ª Edición
« Respuesta #348 en: 28 de Julio de 2008, 01:42:38 »
esta muy bien, pero con las reglas nuevas creoque van a primar los ejercitos baratos de masa, y eso suena caro de narices, aunque tambien muy suculento en terminos de juego...
 :D

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Re: Rumores Codex Marines Espaciales 5ª Edición
« Respuesta #349 en: 28 de Julio de 2008, 20:24:26 »
me huele mal... se me asemeja demasiado a lo que estan haciendo con fantasy (cada vez que renuevan algo, lo hacen mas bestia y desequilibrante, y lo peor, sin el coste en puntos adecuado, que lo anterior)

Desconectado Terradas

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Re: Rumores Codex Marines Espaciales 5ª Edición
« Respuesta #350 en: 28 de Julio de 2008, 20:54:03 »
traitsy no conoceran el miedo

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Re: Rumores Codex Marines Espaciales 5ª Edición
« Respuesta #351 en: 28 de Julio de 2008, 21:10:47 »
espero que tengas razon, yo aun tengo esperanzas.

De todas maneras no has dicho nada del land raider nuevo  ;D
(y logico es que los exploradores tengan HP 3, como los garras)

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Re: Rumores Codex Marines Espaciales 5ª Edición
« Respuesta #352 en: 28 de Julio de 2008, 21:20:32 »

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Re: Rumores Codex Marines Espaciales 5ª Edición
« Respuesta #353 en: 28 de Julio de 2008, 22:34:34 »

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Re: Rumores Codex Marines Espaciales 5ª Edición
« Respuesta #354 en: 29 de Julio de 2008, 13:41:56 »

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Re: Rumores Codex Marines Espaciales 5ª Edición
« Respuesta #355 en: 29 de Julio de 2008, 13:58:02 »

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Re: Rumores Codex Marines Espaciales 5ª Edición
« Respuesta #356 en: 29 de Julio de 2008, 14:08:27 »

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Re: Rumores Codex Marines Espaciales 5ª Edición
« Respuesta #357 en: 29 de Julio de 2008, 14:25:46 »
De warseer:

Chapter Master
- Ws6 Bs5 S4 T4 W3 I5 A4 Ld10 Sv2+
- has around 20 Options (my thoughts are the ones below)
- Starts with Close Combat weapon, can upgrade to Power weapon, Power fist, Lightning Claw, Thunder Hammer
- has a bolt pistol may upgrade to any of these: Plasma Pistol, Storm Shield
- Has a Bolter, may upgrade to Storm Bolter, Combi Plasma, Combi Melta, Combi Grenade Launcher
- May replace Bolt pistol and CCW for pair of Lightning Claws or a Relic Blade
- May take Terminator armour, Jump Pack or a Bike
(theres 15 options so far, what else is there?)
- if he takes a bike, Bikes become Troops choices (stupid stupid stupid)
- Gives some kind of Orbital Strike which is S10 Ap1 (of course it is?stupid marines)

Captain
- Ws6 Bs5 S4 T4 W3 I5 A3 Ld 10 Sv 3+
Much the same options as above

- Chaplain
- Ws5 Bs4 S4 T4 W2 I4 A2 Ld10 Sv3+
- Comes with Crozius and Rosarius
- Still allows rerolls to hit.
- Makes unit with him Fearless

Librarian
- Ws5 Bs4 S4 T4 W2 I4 A2 Ld10 Sv3+
- Comes with Force weapon and Psychic Hood
- Psychic hood now has a range of 24" (whether it means that the power is within 24", or the Psyker i dont know)

Master of the Forge
- Ws4 Bs5 S4 T4 W2 In4 A2 Ld10 Sv2+
- Comes with Servo Harness
- Has Conversion beamer which gets stronger and more powerful the further away he is firing. Maxes out at S10 Ap1 Large blast at 72"
- Allows Dreadnaughts to be taken as Elites AND heavy support if he is there.

Command Squad- around 20 points each
- Lots of Upgrades like now.
- Apothecary comes standard, i think the standard would come standard too :P
- Apothecary gives the unit Feel no pain
- Can be Bike Mounted

Honour Guard
Ws4 Bs4 S4 T4 W1 I4 A2 Ld10 Sv2+
- can only be taken if a Chapter Master is present in the army (does this Include Special Characters?)
- If they become Honour guard can take Ritual Blades which are a two handed power weapon at +2 Strength.
- One may take a Chpater Standard which, if it still has the same rules as now, gives them Counter attack.
- They may take a Chapter Champion who i feel will have stats like so:
ws5 Bs4 S4 T4 W1 I4 A3 Ld10 Sv2+
- Chapter Champion must direct attacks against enemy Independant characters if he can.

Kor?Sarro Khan, Captain of the White Scars 3rd Company
-Ws6 Bs5 S4 T4 W3 In5 At3 Ld10 Sv3+
- Gives models in his unit hit and run and Furious Charge.
- Instead of normal Chapter Tactics, Kor,Sarro can give every model who can Take Chapter Tactics (so everyone except Vehicles and Dreads) the ability to Outflank.
- Moondrakkan is a bike he may take. It?s a bike which can use the Run ability and can also Fleet
- Moonfang- A Power sword. Any 6?s on the to wound roll become Instant Death.

Kayvaan Shrike
-Ws6 Bs5 S4 T4 W3 In5 At3 Ld10 Sv3+
- Has a pair of Master Crafted lightning Claws which give Rending
- Instead of normal Combat Tactics, he gives his army the Ability to Fleet.
- He has Infiltrate and gives it to his unit, possibly Scout and Stealth still.

Pedro Cantor
- Ws6 Bs5 S4 T4 W4 In5 At4 Ld10 Sv2+
- Storm Bolter and Powerfist
- Sternguard in his army count as Scoring units
- His combat tactics gives marines the ?stubborn? special Rule.

Marneus Calgar
- Ws6 Bs5 S4 T4 W4 In5 At4 Ld10 Sv2+
- 2 Powerfists and a Stormbolter
- Eternal warrior (Emperor knows why?)
- His Chapter Tactics allows his army to choose to pass or fail any Ld tests (instead of the Combat tactics, which allows you to choose to fail)

Chaplain Cassius
- Ws5 Bs4 S4 T6(!!) W2 In5 At3 Ld10 Sv 3+
- Feel No pain (?Emperor knows why)

Captain Lysander
- Ws6 Bs5 S4 T4 W3 In4 At4 Ld10 Sv2+
- Thunder hammer is Master Crafted and gives Lysander S10, he also adds +1 to the damage against vehicles
- Storm Shield (3+ invulnerable save for him)
- Eternal Warrior (Again?!)
- Bolter Drill- The Squad he is with is allowed to reroll misses with Bolters
- Allows one piece of terrain to be fortified, to give +1 to its normal cover save.
- Chapter tactics gives his army Stubborn

Captain Sicarius
- Ws6 Bs5 S4 T4 W3 In4 At3 Ld10 Sv3+
- His mantle gives him Feel no pain
- Is able to kill a Wraithlord in one hit with his wargear (some kind of Instant death rending?)

-Vulkan Estan
- Ws6 Bs5 S4 T4 W3 In4 At3 Ld10 Sv2+
- Chapter tactics allows all meltas and flamers to become twin linked and all Thunder hammers to become Master Crafted.
- 3+ invulnerable (GAH!)
- Heavy Flamer (which rerolls to wound)
- S6 Power weapon, Master Crafted

Brother Chronus
- Upgrade for a Space Marine Vehicle
- Gives it Bs5
- If vehicle is destroyed he can scurry away and crew another one.

Scout Sergeant Telion
- Upgrade for Scout Squad
- Can give his BS of 6 to another scout in the unit.

Elites
Sternguard Veterans:
- Ws4 Bs4 S4 T4 W1 I4 A2 Ld9 Sv3+
- Come with Bolters and 4 Kinds of Specialised round
- Dragonfire bolts- Normal Bolter, Ignores cover
- Hellfire Rounds- dunno
-Kraken bolts- 30? range, S4 Ap4 Rapid Fire
- Vengeance rounds- 18? range, S4 Ap3, Rapid Fire, Gets hot
- Can Upgrade bolters to Storm Bolters (lose the specialist rounds)
- Can take Combi weapons (keep the rounds).
- Can also take from a small list of special and Heavy Weapons (Flamers, Heavy flamers and such.)
- One of the Sternguard can take a Powerfist or Power weapon
- They may choose which round to use each turn.

Dreadnaught:
Just like now, Probably with options to become a Mortis Dreadnaught

Venerable Dreadnaught:
WS and BS 5 (ouch), with most of the Dreadnaughts Basic Weapons options

Ironclad Dreadnaught:
Basic Dreadnaught Stats with front and Side armour 13.
- Probably comes with a Heavy Flamer rather than a Storm Bolter
- Can take a Hunter Killer
- Has Move through Cover (since its so Streamlined...you know?)

Terminators
- Basic Terminators just like now, probably not Fearless (i actually doubt anything in the basic codex is Fearless.
- Cyclone Now Heavy 2

Assault Terminators
- Thunder Hammer and Storm Shield probably an option which has a points cost. 3+ Invulnerables dont come cheap.
- Lightning Claws probably remain as now.

- Techmarine
- Comes with a 2+ save.
- Allows one piece of Cover in his deployment zone become +1 to its cover save.
- Can take the Thunderfire cannon which is just basically a Better Thudd gun (of course it is?stupid marines)


Legion of the Damned
- Normal Marine Stats, except they have a 3+ Invulnerable save (!!!)
- Their Sergeant has Ws5
- They always Deep Strike, but reroll scatter if they want.


Troops:

Tactical Marines:
start at 4 marines and a Vet sarge for 85 points, the each marine is 16 points after that.
- Must take a Veteran Sergeant
- Special and Heavy weapons are unavailable unless there are 10 marines in the unit, but then they get Free Flamer and a Free Multimelta or Heavy Bolter Or Missile Launcher. I would Guess Melta be 5 points, Plasma 10, Lascannon- 15
- Bolter, Polt Pistol, Frag and Krak grenades.
- Vet Sarge can take Power weapon, Power Fist, Lightning Claw, Plasma Pistol, Storm Bolter, Combi Flamer, Combi Plasma, Combi Melta (and maybe combi grenade Launcher)

Scouts
- 10 Points each
- Ws3 Bs3 S4 T4 W1 In4 A1 Ld8 Sv4+ (im going to have alot of fun charging them with guardsmen and asking what they hit on. "Say it again, now do it in a girls voice")
- Shotguns probably S4
- may be an option for Teleport Homers.
- Their Heavy bolter can take hellfire Rounds

Rhino:
- Probably will drop to 35 points ala Dark Angels and Blood Angels.

Razorback:
- Rumours of more Turret options including Assault cannons (i know, i know...but i do admit that it does sound cool)
- Perhaps the return of the old Lascannon and Twin Linked Plasma gun?

Drop Pod:
- Drop pod assault means that Half of all Drop pods come in on the First turn (GW doesnt want Deep striking armies to come on turn 2 or later...understandable)
- Theres mention of Drop pods in the first wave guiding pods in the Second wave.
- Probably a points increase.

Fast Attack:

Bikes: Havent really heard anything. Hope they get something, they seem rather bland compared to everything else.

Assault Marines: Ditto to Bikes.

Vanguard Veterans- Around 20 Points each
- Ws4 Bs4 S4 T4 W1 I4 A2 Ld9 Sv3+
- Come with Bolt Pistol and Close Combat weapon, can all take from a bunch of upgrades including: Power weapons, Power fists, Lightning claws, Pairs of Lightning claws
- Probably have an option to take Bolters
- They can also take Combat shields and storm shields. Also Jump packs are an upgrade which gives them the Heroic Intervention rule.
-Heroic Intervention allows them to assault the turn they Deep strike.

Land Speeders: Pretty much as now, Space Marines Fast attack and HeavySupport hasnt Innovated much.

Land Speeder Storm:
-Has a Jammer which disrupts deep striking close by (Does this work on the marines deep striking aswell?)
-Scouts charging from it -2 from the enemy Ld (i wonder if Dark Eldar will get this)
- Carries 5 scouts (and scouts only) and counts as Open Topped

Heavy Support:

Predator- Pretty much how it is in Codex: Dark Angels

Vindicator- See above

Devastator- See above above

Whirlwind- See above above..above

Land Raider-
Machine spirit allows an extra weapon than allowed to be shot at any available target (should also be friendlies..."What are you doing, Dave?")
Has a Multi Melta as a pintle Option
- Can Carry 12 models

Land Raider Crusader
- Machine spirit as above
- Frag Launchers as normal (useful too, now.)
- can carry 16 Models

Land Raider Redeemer
- Machine Spirit as normal
- Redeemer cannon: Range- Template S6 Ap3 Heavy 1
- Transport Capacity: 12 models

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Re: Rumores Codex Marines Espaciales 5ª Edición
« Respuesta #358 en: 29 de Julio de 2008, 15:56:48 »

Desconectado Terradas

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Re: Rumores Codex Marines Espaciales 5ª Edición
« Respuesta #359 en: 29 de Julio de 2008, 18:02:55 »
No hay dolorcontracargaatacar y huir y la de carga furiosaPies ligerostozudosTozudo

Capitan Sicarius
- Ws6 Bs5 S4 T4 W3 In4 At3 Ld10 Sv3+
- Su Manto Zamorano otorga No hay Dolormover por cobertura