Autor Tema: [Forge World] Herejía de Horus  (Leído 196393 veces)

Desconectado Miguel92

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Re:[Forge World] Herejía de Horus
« Respuesta #675 en: 30 de Septiembre de 2013, 10:38:13 »

Desconectado elwe

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Re:[Forge World] Herejía de Horus
« Respuesta #676 en: 30 de Septiembre de 2013, 10:46:35 »


pues por el cachondeo que se (nos) traen con que la primera legion y su primarca en realidad era traidora y a los que expulsaron eran leales. Y que al terminar la Herejia dijeron eso de "esto, nosotros estamos con el f.. con el emperador" y ya esta. X-D


Lo que si que es interesante es ver que nos ponen a los Luna Wolf como leales. Y la verdad no creo que solo con los que quedamos, al menos que se sepa, sea suficiente como para meter a la legion entera jajaja

Desconectado sikario666

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Re:[Forge World] Herejía de Horus
« Respuesta #677 en: 30 de Septiembre de 2013, 11:13:40 »
Por facebuk. Ya se empieza a ver alguna cosilla de horus

Desconectado wachinayn

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Re:[Forge World] Herejía de Horus
« Respuesta #678 en: 30 de Septiembre de 2013, 12:53:35 »

Desconectado GnomoLoKo

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Re:[Forge World] Herejía de Horus
« Respuesta #679 en: 30 de Septiembre de 2013, 15:30:38 »
Citar
« Última modificación: 30 de Septiembre de 2013, 23:31:48 por Gonfrask »

Desconectado Miguel92

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Re:[Forge World] Herejía de Horus
« Respuesta #680 en: 30 de Septiembre de 2013, 17:35:16 »
Este lleva MKII

Desconectado GnomoLoKo

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Re:[Forge World] Herejía de Horus
« Respuesta #681 en: 01 de Octubre de 2013, 12:39:48 »
« Última modificación: 01 de Octubre de 2013, 13:29:24 por Terradas »

Desconectado Terradas

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Re:[Forge World] Herejía de Horus
« Respuesta #682 en: 01 de Octubre de 2013, 13:32:16 »

Desconectado elwe

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Re:[Forge World] Herejía de Horus
« Respuesta #683 en: 01 de Octubre de 2013, 13:59:04 »

Desconectado juankaos

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Re:[Forge World] Herejía de Horus
« Respuesta #684 en: 01 de Octubre de 2013, 14:47:12 »
Mas fotos

Desconectado Miguel92

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Re:[Forge World] Herejía de Horus
« Respuesta #685 en: 01 de Octubre de 2013, 17:22:12 »





Desconectado Miguel92

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Re:[Forge World] Herejía de Horus
« Respuesta #686 en: 01 de Octubre de 2013, 17:34:02 »
Ya circulan las reglas de los primarcas del Horus Heresy Massacre:

Ferrus Manus WS7 BS6 S7 T7 W6 I5 A4 Ld10 Sv2+/3+

Wargear: Medusan Carapace: 2+ armour save 3+ invulnerable save Incorporates nuncio vox and servo arm ,may choose to fire any two of the following in shooting phase-plasma blaster ,graviton gun ,grenade harness ( unlimited usage ) ,heavy flamer

Forgebreaker: range - melee ,str x2 ,ap 1 ,melee ,Concussive ,Strikedown (if using him in the campaign ,he no longer has Forgebreaker ,since Fulgrim stole it ,if so his points cost is reduced to [REDACTED] )

Special Rules: Primarch - ( Independant character ,Master of the Legion ,Eternal Warrior ,Fear ,Adamantium Will ,Fleet , Fearless ,It Will Not Die )

Sire of the Iron Hands - Ferrus Manus has Relentless and Smash special rules ( the latter may be used in conjunction with any of his close combat weapons or attacks) and shooting attacks against him suffer a -1 penalty to their strength.

All models with the special rule legiones astartes ( Iron Hands ) in an army containing Ferrus Manus gain the Feel no Pain ( 6+ ) special rule (unless they already possess a superior version of this rule ).

Master of Mechanisms: possesses Battlesmith special rule and passes repair rolls on a 3+ in addition ,any vehicle with at least one armour facing of 13 in a primary detachment containing Ferrus Manus gain the ' It Will Not Die ' special rule

Very Bulky

Konrad Curze WS8 BS6 S6 T6 I7 A5 Ld10 Sv 2+ /4+

Wargear:

The Nightmare Mantle: provides 2+ armour save and 4+ invulnerable save ,grants Hit and Run ,and Hammer of Wrath special rules (inflicting d3 HoW hits instead of the usual one)

Mercy and Forgiveness: ( lightning claws ) range- melee str - as user ap - 2 melee ,Shred ,Specialist Weapon ,Murderous Strike ,Paired ( + 1 attack )

The Widowmakers: ( throwing knives ) Widowmaker volley R:12" S:4 AP:5 Assault 3 ,Lethal Precision ( precision strike on 4+ ,to wound rolls of 6 ignore armour AND invulnerable saves )

Special Rules: Primarch - ( Independant character ,Master of the Legion ,Eternal Warrior ,Fear ,Adamantium Will ,Fleet , Fearless ,It Will Not Die ))

Sire of the Night Lords - Acute Senses ,Night Vision. May always elect to have the first turn in any game use night fighting rule. A Night Lords force containing Konrad Curze gains the Fear special rule for any unit with the legiones astartes ( Night Lords ) special rule. Any afflicted units that already have the Fear special rule now impose a -1 penalty on the leadership of any enemy unit testing for fear against them.

The King of Terrors - Fear tests taken against him are subject to a - 3 penalty. In addition ,should he be part of an assault where any enemy unit is destroyed outright, all enemy units subject to fear within 12 " and with line of sight to the combat must take an immediate morale check or fall back

Shrouded, Stealth, Bulky

Vulkan WS7 BS5 S7 T7 I5 A4 Ld10 Sv2+/3+

Wargear: The Draken Scale - 2+ armour save ,3+ invulnerable save ,halves the strength of any flamer ,fusion ,volkite, melta, or plasma weaponry used against him.

Dawnbringer - range - melee S10 AP1 melee ,Two-handed ,Concussive ,Armourbane ,Instant Death , Earthshatter

(Earthshatter - instead of attacking normally ,place a blast template ( 3" ) anywhere in base to base contact with him that does not cover any friendly models ,all models under the template suffer a single automatic S8 AP3 hit with the Strikedown special rule )

The Furnace's Heart: R:18" S6 AP2 Assault 1, Rending ,Line of Effect

(Line of Effect - draw a line from the primarch 1 mm wide and 18" long to determine the weapon's area of effect ,all units crossed by the line suffer a number of hits equal to the number of models in the unit the line crosses ,this line may not pass through friendly models)

Heavy Flamer ( str 6 )

Special Rules: Primarch - ( Independant character ,Master of the Legion ,Eternal Warrior ,Fear ,Adamantium Will ,Fleet , Fearless ,It Will Not Die )

Sire of the Salamanders - in an army which contains Vulkan ,any models with the legiones astartes ( Salamanders ) special rule gain 1+ leadership and the Adamantium Will special rule.

Blood of Fire - may re-roll any failed It Will Not Die or Deny the Witch tests.

Very Bulky

Lorgar WS6 BS6 S6 T6 W5 I6 A4 Ld10 Sv 2+ /4+

Wargear: The Armour of the Word - 2+ armour save ,4+ invulnerable save (3+ against Witchfire and Force weapons)

Illuminarium - range melee ,S+2 AP2 melee ,Concussive ,Master-crafted ,Smash

Archaotech Pistol

Frag Grenades

Special Rules: Primarch - ( Independant character ,Master of the Legion ,Eternal Warrior ,Fear ,Adamantium Will ,Fleet , Fearless ,It Will Not Die )

Living Icon - all models in the same detatchment with the legiones astartes (Word Bearers) special rule who can draw line of sight to Lorgar ,gain +1 to their charge distance rolls ,and are immune to Fear ,and gain a +1 bonus to their total score of determining the result of an assault.

Sire of the Word Bearers - Lorgar has the Crusader special rule and confers this to any unit he joins ,while he is on the table ( not in a transport ) all models with the legiones astartes (Word Bearers) special rule may use his leadership for all morale and pinning tests.

Dark Fortune - may re-roll any failed Deny the Witch rolls ,once per game ,Lorgar's player may elect to force a single enemy unit or model to re-roll all rolls of 5 and 6 to hit and to wound in a single player turn. The use of this power must be declared before the attacking player rolls any dice for the nominated model that turn.

Erratic Psychic Power -level 2 psyker who may choose to roll powers from either Telepathy or Telekinesis disciplines ,however when using said powers ,must roll 3 d6 and take the two highest dice results

Bulky

( Lorgar Transfigured . Player may elect to use Lorgar after the begin of his fall to Chaos ,if so ,this rule replaces Erratic Psychic Power. level 3 pskyer who may select ( not roll ,SELECT) three powers in any combination from the Telepathy and Telekinesis disciplines at the start of the game. In addition when using said powers Lorgar rolls 3d6 and chooses the two lowest dice. Lorgar transfigured is treated as an upgrade that costs [ REDACTED]

Desconectado Miguel92

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Re:[Forge World] Herejía de Horus
« Respuesta #687 en: 01 de Octubre de 2013, 17:40:33 »

Desconectado elwe

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Re:[Forge World] Herejía de Horus
« Respuesta #688 en: 01 de Octubre de 2013, 18:57:46 »
Interesantes. Me pregunto que tendra Magnus y Russ.


por lo demas, deseando poder hacerme con el libro de masacre.

Desconectado juankaos

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Re:[Forge World] Herejía de Horus
« Respuesta #689 en: 01 de Octubre de 2013, 20:08:08 »
HORUS !!!!!!!